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Lazar Stojanovic
Environment/3D artist
Belgrade, Serbia

Summary

With over ten years of experience in the gaming industry, I started out as a 3D modelling artist for the AA video game Scorn using predominantly Maya and ZBrush. I later began to delve into environment art, teaching myself Unreal Engine and eventually becoming the lead environment artist on Scorn during the final year of production.

Skills

Environment Design3D ModelingCharacter Modeling

Software proficiency

Blender
Blender
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
ZBrush
ZBrush