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Scorn - Polis Temple

Polis is the last level of Scorn. During its production, I was appointed as a Lead environment artist, with my responsibilities including keeping quality consistency, providing blockouts, visual guidance and feedback as well as setting up a blueprint for the interior and exterior design of the level. I was also very much involved in the communication between the various teams and creative director.
Creative Director: Lazar Mesaros

Temple

Temple

Temple Entrance

Temple Entrance